Here’s my first try at implementing damage to the car. It’s working for the body mesh but not the bumper because I still need to combine the sub-meshes. This was just a test to see if the Impact Deformable Component could work in my project. Now I need to add some sort of smoke/sparks effect and disable/hinder the car once it takes enough damage.
Also, I’m switching to Unity’s universal rendering pipeline for improved visuals. I was using the built-in renderer which supposedly does not have the features that the new pipelines do. The first thing I’m attempting to implement with it is some basic anti-aliasing but I haven’t figured that out yet. Thanks for reading!