Also, a new discriminator that attempts to judge the traversable area with a generated structure but doesn’t really work. The generator cares not for the terrain so I’ve basically placed the structure itself in the world by hand. I’m still trying to figure out how to give the generator some terrenity.
The next steps are adding openings (windows/doors) to the generation schema and then I want to use a pathfinding algorithm to favor structures with proper doors and windows.
I’m using an extremely crude GAN-ish style of procedural generation that uses something similar to an evolutionary algorithm to build structures, and then that structure is scored by a discriminator for usefulness. The generation code has been fairly simple, but the discriminator is proving to be a bit complicated. I tend to complicate things on my own, so I’m also dealing with my own insecurities during this process.. free therapy, right? Here’s some shots of what I’ve been able to do so far: