
It looks better, but you can’t really tell without seeing the old version:

Still got plenty of work to do.
Games that help your existential crisis
It looks better, but you can’t really tell without seeing the old version:
Still got plenty of work to do.
I made some progress with Cannons, but I decided to pivot back to working on CarCoder until it’s ready to be released on Steam. I’m not expecting some crazy success, but I feel like it would be fun to try. I believe the game has a lot of potential, but in its current state, I don’t think anyone will buy it. My guess is the work needed to polish up this game will take more time than its original development. Here’s my punch list so far:
Thanks for reading!
I’ve been making an effort to post all my projects to GitHub because in the past I’ve lost a lot of work not making backups. I very much regret that I no longer have the code for:
Among those games, is one I started at least ten years ago that I called Cannons. It’s a mashup of Minecraft and an old DOS game called Scorched Earth (30 years old this year btw). I’m not sure, but I always liked the concept and it seemed like fun to make, so I started remaking it last night using the latest version of ThreeJS. So far, I haven’t used any of the old code but I’m hoping to somehow. The new version also uses NPM but I’m shying away from things like React for performance sake. Anyway, you can expect the next few posts here to be updates about this project. I want to add voxel-based physics to the game, but I still need to add terrain chunks and other “basic” Minecrafty biome mechanics. At the moment, it’s just one giant mesh with a single layer of blocks, and the tank is just suspended in the air at an arbitrary point to make it look like it’s on the ground. Later!
Three years later and I made some progress on this post. I’ve got more somewhere I’m sure, but here they are so far: https://github.com/newcarrotgames?tab=repositories.