
Added a map viewer to RogueBusters. I added this so that I can see what I’m doing while I make the city blocks more interesting. I’m also investigating the use of the wave function collapse to create the city blocks.

The output tends to be a little more complex than I had hoped for. I haven’t given up yet. Here are some more examples:

Here’s an example from a map of Chicago from 1857:

There are only a few variations, so I’m not sure how to model that with WFC. For now, I’ll just work on creating the map from a few basic variations and see how that goes.