Started a new project. I renamed gpthack to strafe. It’s a first-person roguelike engine now. I may use it again in a later project. I started another project I’m calling RogueBusters:
It’s set in the 1920s and based on a role-playing game my high-school friends and I used to play back in the day. It’s not much at the moment. The city folk just walk towards a random target and then stop. You can walk inside buildings, but I just got prefabs working, so there’s only one thing inside them:
I’m staying with Rust for now although I’m having a rough time with it. I don’t want to stop and actually learn new concepts like ownership and lifetimes. I can focus on the gameplay features I’ve always wanted since I don’t need to worry as much as I have in the past about graphics and physics.
Hopefully, I’ll see this one through, but I’m not making any promises. I would rather be disciplined than motivated, but I’ll take what I can get :).