Welp, let ‘er rip! The game is ready for beta, I just need to figure out how to upload it to this site. I don’t even remember how I set this up. Bother!
I will go work on that and update this post when it’s ready.
UPDATE: WebGL build failed to load the level files because WebGL doesn’t support os level functions.
That should have been obvious, and I seem to remember thinking that, but then immediately thinking I’ll deal with that later. Well, it is now later, so I have to deal with it.
I have to configure a static assets folder and feed them to Unity that way. So, the beta release has been rescheduled for next week! Stay tuned!