Added some terrain:
Also, a new discriminator that attempts to judge the traversable area with a generated structure but doesn’t really work. The generator cares not for the terrain so I’ve basically placed the structure itself in the world by hand. I’m still trying to figure out how to give the generator some terrenity.
The next steps are adding openings (windows/doors) to the generation schema and then I want to use a pathfinding algorithm to favor structures with proper doors and windows.